Saturday, November 28, 2009

The ethic of video games

THE ETHIC OF VIDEO GAMES--- Sex and Violence

}What is Video Games?
}It refers to:

Games played using computer power,where the computer upholds the rules of the game and the game is palyed using a video display

--(Juul 2005,p.36)

}Such as: the Sony PlayStation 2, the Nintendo GameCube, or Microsoft’s Xbox
}games played on computers

}The player takes on the role of a fantasy character moving through an elaborate world, solving various problems
}Violent or not
}The player builds and maintains some complex entity
}Eg.army

}James Paul Gee’s arguments for video games’ positive impacts:

}“Playing video games is not a waste of time, but a kind of visual literacy.”
----What Video Games Have To Teach Us About Learning And Literacy

}We can learn popular culture / certain kind of knowledge
}Eg. The names of the weapons in the game C.S.
}increase our creativity
}Eg. Design our house in the SIMS

Argument against:

"Unlike games, which suspend the rules
of reality in order to use the rules of a game,
simulations attempt to model a system in a
manner that is consistent with reality "

---(Heinich,et al. 1996).

}Reality VS Virtual World
}Nowadays, the boundary between Reality and Virtual World blurred gradually
}Teenagers may treat their asset in the Virtual World as their real properties
}E.g. : Committed suicide after losing some weapons in the game world

}Some immature youths with weak willpower may imitate the behaviors of the games’ characters(Sex and Violence)
}E.g. :Use violence as the only means to solve problems/Bullying other people
ØRaised the ethical concern of the video games

}Dating Game
}Heartbeat Memorial }Dating simualtion


}Basic information
-Heartbeat Memorial/Tokimeki Memory/心跳回憶
-Konami Digital Entertainment Co., Ltd.
-Designer: Koji Igarashi (Programmer, Scenario Writer)
-First released for the PC Engine on May 27, 1994
-Has many series; Game Boy Color, mobile phones, PC, PC Engine, PlayStation, PlayStation Portable, Sega Saturn, Super Famicom, Nintendo DS
-Based on a Japanese animation “Only love”/ 《純愛手札》
-Visual novel genre
-Single player
-A romantic dating simulation game

Dating simulation


-Unknown basic information
-Online gameRPG, a dating sims

}Shared Characteristics
-When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls
-often by :
-Having sex with her(D.N.A)
-marrying her (as in Magical Date)
- achieving eternal love

}How to win?
-Depended on "attraction meter" :
-Looks ,charisma, sports, art, health, etc.
-Can be boosted through going on diet, buying new clothes, doing gym, rest at home
-Buying gift to those girls in order to raise the attractiveness.
-Keep dating the girls can make a good impression.
-Is it just a game?
-Is love just about calculations?

}What’s behind the fancy game?
-Evil >curious and immature teenagers
-Influenced their minds unconsciously
-Misinterprets the concept of love/ marriage
-Long lasting, respect ,responsibility and commitment
-Only focus on appearance (dress up)
-Materialism (expensive clothes, accessories)
-Love is a careful planning and strategies ?
-Love seems be possessive
-Relationship only last for a few weeks
-Ignored inner beauty
-may allow the player to romance / having sex with characters in their teens or even younger

}Impacts on society
-A 19-year-old man shoot the parents of his 14-year-old girlfriend after they disapproved of the age gap between the lovers.
- By Harry Mount in New York Published: 12:01AM BST 15 Jun 2006

Violence game: SAW



}Basic information
}Saw: The Video Game
}Third person survival horror video
}Developed by Zombie Studios and published by Konami.
}Released on October 6, 2009 in North America

}How to play the game
}traverse the asylum and solve traps in order to escape
}find things as weapons, health, or clues
}The player combat to other people in order to survive

}Problems
}Brutal and realistic scenes
}E.g. cutting people’s body to search the things
}Negative impacts to teenagers; Increased aggressive behaviors, thoughts, and emotions
}violent video games are highly engaging and interactive. They reward violent behavior, and the violent behaviors are repeated constantly over the course of the game
}If played frequently enough, games like this can skew a young person's perception of violence and its consequences.

}Useful links
-http://www.konami.jp/visual/tokimemo-anime/
-http://en.wikipedia.org/wiki/Tokimeki_Memorial
-http://en.wikipedia.org/wiki/Tokimeki_Memorial_(series)
-http://www.video-game-addiction.org/violence.html
- http://en.wikipedia.org/wiki/Saw_(video_game)

}Useful books
}Andy Clarke, Grethe Mitchell, ed. Videogames and Art, USA: The university of Chicago Press, 2007
}Arthur Asa Berger, Video Games: A popular Culture Phenomenon, USA: Transaction Publishers, 2002
}Jon Cogburn,Mark Silcox, Philosophy through video games, London : Routledge, 2009
}James Paul Gee,What Video Games Have To Teach Us About Learning And Literacy, New York : Palgrave Macmillan, 2003
}Sicart, Miguel, The ethics of computer games Cambridge: MIT Press, 2009

Wednesday, November 11, 2009

Super-Mario Clouds



"Cory Arcangel hacked the game and modified it so that all that remains of the game are the white clouds on a blue sky. Gone is the main character, Super Mario, who the player had to guide through a labyrinth in the original jump and run game, just like the obstacles, landscapes and opponents that lend the game its narrative structure. Those people who are familiar with the game can imagine them on the empty background, everyone else will just see the cartoon-like display of a sky."

Features of the game: Super Mario is a jump and run game, the clouds are the background of the game. They move slowly and create a view of landscapes, it is the narrative element of the game.

Art or not? Why?
I think the moving clouds make the game more look like art. If the game without the clouds and replace by some stayble background and just the Super Mario is moving, that really and only look like a game not a art. It is because the clouds have the meaning of changing scence and show the character is moving. It have aesthetic values.

source from: http://www.medienkunstnetz.de/works/super-mario-cloud/

Wednesday, November 4, 2009

The Ethics of Digital Games



d)Should games be more like fantasy and less like real-world?

I think games should not be too fantasy it is because the player will always keep their mind in the fantasy world in the game, that world makes them feel happy and it is very different from their real life, in their life sad feeling is always surround them.So, a lot of young people lose their mind and spend too much time on games.

Tuesday, November 3, 2009

Technologised Bodies




1. “To what extent are we already experiencing a man -machine symbiosis that has turned us into cyborgs [or posthuman bodies]?” Christiane Paul (Digital Art, p 166)

Nowadays, technology make our life better, we use them alot. Technology become a part of our life, such as mobile phone and computer, we can life without it. Also, people use some technology in their bodies, such as glasses and brace on their teeth...


2. What are some pros and cons of becoming a cyborg?

pros:
help the people who are disabled for living or cover the weakness of human body
enhance the power of our human body, make them stronger
help people work more efficiency

cons:
it is not a natural part of the reality, cannot replace human
cyborg has no emotion


What do you think of Stelarc’s work?

I think his work is creative but crazy. From the view of science, his work is a great inventment which try to challenging the human body. On the other hand, he uses a machinical element a human body, it cannot be easliy accepted by others.